Mittwoch, 16. September 2015

[Cypher System] Adepten für Gaia

Nachdem ich mich durch das Cypher System gearbeitet habe, ist mir aufgefallen, dass ich zwar zum einen das System wirklich gut finde, zum anderen aber passen einige Ecken und Enden einfach nicht zusammen. Gerade die Magie Gaias funktioniert nicht so, wie das auf Skills und Foci basierende System des CS.

Also habe ich mir da gedacht, ich bastel mal ein wenig an der Adepten-Klasse rum, um sie an das Magieprinzip Gaias anzupassen. Die Adepten-Klasse umfasst nun nur Fähigkeiten, die zwar zum Teil nach Zaubersprüchen klingen, sich aber einfach auf die Tatsache beziehen, dass der Magier Zugriff auf die Manaebene hat und somit andere, physikalische Voraussetzungen gelten. Das Ganze kann man ein wenig mit den Kräften von Neo aus "The Matrix" oder einem Jedi vergleichen. Aus dem Umgang mit dem Mana kann der Adept schließlich Zauber erschaffen, welche dann zum Beispiel als fertige Muster auch anderen Charakterklassen zur Verfügung gestellt oder als Programme für Magotechapparate verwerndet werden können.

So, lange Rede, kurzer Sinn. Hier ist meine Gaia-Version des Adepten - und dass sogar noch auf Englisch...möglicherweise....


ADEPT – Alternative Rules for Gaia (1st draft)
ADEPT STAT POOLSStat Pool Starting Value
  • Might 7
  • Speed 9
  • Intellect 12
You get 6 additional points to divide among your stat Pools however you wish.


FIRST-TIER ADEPT
First-tier adepts have the following abilities:
  • Effort: Your Effort is 1.
  • Genius: You have an Intellect Edge of 1, a Might Edge of 0, and a Speed Edge of 0.
  • Expert Cypher Use: You can bear three cyphers at a time.
  • Starting Equipment: Appropriate clothing, plus two expensive items, two moderately priced items, and up to four inexpensive items of your choice.
  • Mana Sense: You can see/smell/hear/feel (choose one) the Mana pattern (Mana matrix). You can use this sense to notice invisible creatures, hidden magical machine and seals and so on. This sense is like a normal sense with appropriate range and intense.
  • Spell casting: You can cast spells be changing or creating the Mana matrix (see Gaia Spell casting rules).
Special Abilities: Choose four of the abilities described below. You can’t choose the same ability more than once unless its description says otherwise.
  • Magic Training: You are trained in the basics of magic and can attempt to understand and identify its properties (including the operation of magic artifacts and cyphers). Enabler.
  • Knowledge Skills: You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, paleontology, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler.
  • Magical Knowledge: You are trained in one magical aspect (summoning, transformation, movement, etc. Muss ich mal auf meiner Liste recherchieren.). Enabler.
  • Practiced With Light Weapons: You can use light weapons without penalty. If you wield a medium weapon, increase the difficulty of the attack by one step. If you wield a heavy weapon, increase it by two steps. You also start with one light weapon of your choice. Enabler.
  • Additional Cypher: You can bear one more cypher at a time.
  • Mana Discharge (1 Intellect point): You can discharge a small amount of Mana as energy bolt on short range. In either case, you must be able to see your target. You emit a green lightning blast that inflicts 4 points of damage. Action.
  • Mana Shield (1 Intellect point): You create a energy field for one minute, which gives you a +1 armor.

SECOND-TIER ADEPTChoose one of the abilities described below. You can’t choose the same ability more than once unless its description says otherwise.
  • Saving matrix (+2 Intellect points): Add 2 Intellect points when you perform the spell casting. The result of this spell cast will be written down in your “spell book”. The next usage of this spell will give you a asset of +1 to your spell check, because you are faster in using this spell. Any other character class can read and use this spell, too.
  • Mana Healing (2 Intellect point): You can heal up to 6 pool points of you or another PC in close combat range. Action.
  • Mark the target (2 Intellect point): The Mana sphere is full of demonic, soulhungry spirits (Kirathu). You can mark the mana matrix of an enemy in your line of sight, so these spirits attack him. The enemy take 6 points of (intellect) damage. Armor doesn’t count. Action.
  • Control lower spirits (1 Intellect point): You can control a Level 2 (6 HP, 2 points of damage, flying movement) mana spirit for 10 Minutes. The spirit can do simple tasks for you like opening doors and chests, lurking into another room, disarming traps or attacking an enemy. Action.
  • Additional Knowledge Skill: You are trained in one knowledge skill in which you are not already trained (see first-tier adept). 
  • Mana shade (2 Intellect point): You can hide your own Mana pattern against other Mana users. You get a level of asset on every kind of spell defense for 1 minute. Enabler.
  • Fracturing resonance (3 Intellect points): Your can create a special sound, which will open Mana crystals to release their stored energy. Normally this skill is used to harvest Mana crystals, but you can although use it to destroy artefacts. You have to pass a roll against the cypher or artifact level. If you succeed, you destroy the energy source of this engine. If you roll a natural 20, the artifact will explode and create 6 points of damage within 3m (2”) radius. Action.

THIRD-TIER ADEPT
Choose two of the abilities described below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
  • Mana Drain (3 Intellect points): You can drain an enemy spell by destroying its spell matrix. The effect is taking an effort on an intellect defense against the caster. If you succeed this roll, you destroy the spell and drain the mana, so you get back the three intellect points your using for the effort. Action.
  • Adroit Cypher Use: You can bear four cyphers (five with “Additional Cypher”) at a time. Enabler.
  • Extended Mana Sense: You can sense special Mana patterns on a greater range. In relation to the rules you can sense the Mana matrix within 1,5 kilometers. Action.
  • Vector (2+ Intellect points): You create a vector, some kind of invisible arm or tentacle. This new limb has a length of 3m (2 inch; immediate distance). It can be used for movement like faster climbing or to raise the character into higher levels. It can although be used for combat (2 points of damage plus an asset of 3 points because of the invisibility of the vector). For 2 more Intellect points you can create one more vector. The vector will be active for ten minutes. Action.
  • Adaptation (2+ Intellect points): You adapt you Mana pattern to a hostile environment for twenty-four hours. As a result, you can breathe safely, the temperature doesn’t kill you (though it might be extremely uncomfortable or debilitating), crushing gravity doesn’t incapacitate or harm you (though, again, you might be seriously hindered), and so on. In extreme environments, the GM might increase the cost of activating this ability to a maximum cost of 10 Intellect points. Roughly speaking, the cost should equal the amount of damage you would sustain in a given round. For example, if you enter a hostile environment that would normally deal 6 points of damage per round, using Adaptation to avoid that damage costs 6 points. This ability never protects against quick, instantaneous threats, like an attack with a weapon or a sudden explosion of fire. Action to initiate.
  • Creating visible matrix (3+ Intellect points): You create a glowing, physical Mana matrix. This could be used as cypher for single use only or as artifact, if it will be connected to a Mana crystal. A Mana matrix is, next to the power source (liquid mana, mana crystals, mana foci, etc.), the starting point for all technomantic machines. The creation takes 10 minutes. Action.
  • Create liquid mana (4 Intellect points): You can focus undefined mana to a green, glowing liquid. Per usage you create 12 points of liquid Mana, which can used for spells instead of pool points. The production takes 1 hour. Action.

FOURTH-TIER ADEPTFrom the fourth-tier adepts is getting more powerful. But with every step into perfect mastering of the Mana matrix, the risk of errors in your own Mana pattern increases. If you reach the fourth tier, you have to roll a d100. If the result is less than or equal 20%, then the character suffers a mutation (see “Numenera”).
Choose one of the abilities described below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
  • Control higher spirits (4 Intellect points): You can control a Level 4 (12 HP, 4 points of damage, flying movement) or two Level 2 mana spirit for 10 Minutes. See Control lower spirits. Action.
  • Rebuild Matrix (5 Intellect points): You can rebuild your own or another PCs Mana matrix. This means, you can restore up to 12 pool points, cancel the effect of poison or illness, rebuild lost body parts, etc. Use this ability in agreement with the GM. Action.
  • Adapt cypher (2+ Intellect points): You can adapt the matrix of a cypher and merge it with your own. You can use this ability only with one cypher. For further adaptions you need to take this skill once more. Enabler.
  • Vector defense (2+ Intellect points): If you created a vector (see third-tier adept), then you can use it for defense. The extreme fast moving invisible arm gives you a free might defense level of effort. For any other vector you will get one more level.
  • Nullify (5 Intellect point): You can completely vanish from the Mana sphere for 5 minutes. In this time, no spell (positive and negative) will effect you. Action.

FIFTH-TIER ADEPT
If you reach the fifth tier, you have to roll a d100. If the result is less than or equal 40%, then the character suffers d3 mutation (see “Numenera”).
Choose one of the abilities described below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
  • Create mana crystal (8 Intellect points): You can focus undefined mana to a green, glowing crystal. Per usage you create a 24 points Mana crystal, which can used for spells instead of pool points. The production takes 2 hours. Action.
  • Leaving mortal bonds: Instead of food, water and oxygen the Mana is your only energy source. If you choose this ability, you have it instandly. You are resistant against poisoned food, water and air and you never have to sleep any more. Enabler. 
  • Mana vampirism (1+ Intellect Points): You can make an intellect attack against an enemy at short distance. Per Intellect points you inflict 3 point of damage and you can add this damage point to your own pools. If you fail your attack roll, a mana feedback will hit your brain and you loose 1 intellect point per used one. For example: You used 3 intellect points to generate 9 points of damage and recovery. If you messed up your roll, you suffer 9 points of intellect damage. Action.
  • Stasis (6 Intellect points): You can put your body in stasis. As long as you are in stasis, your recovery rolls will get a new resting time table. You’re in a state of dreamless sleep. You can’t do anything, but if someone wants to attack you, you will wake up instandly. Action.

    Recovery Roll - - - - - - - - - Rest Time Needed 

    First recovery roll                     One action
    Second recovery roll                One minute
    Third recovery roll                   Ten minutes
    Fourth recovery roll                 One hour
    Fifth recovery roll                    Five hour
    Sixth recovery roll                   Ten hour 

SIXTH-TIER ADEPT
If you reach the sixth tier, you have to roll a d100. If the result is less than or equal 60%, then the character suffers d3+2 mutation (see “Numenera”).

Choose one of the abilities described below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
  • Destroy matrix (5+ Intellect points): You can grab the pattern of an enemy within short range and tear it apart. The enemy will die instandly. The target must be level 1. Instead of applying Effort to decrease the difficulty, you can apply Effort to increase the maximum level of the target. Thus, to kill a level 5 target (four levels above the normal limit), you must apply four levels of Effort. Action.
  • Control greater spirits (8 Intellect points): You can control a Level 6 (18 HP, 6 points of damage, flying movement) or three Level 2 mana spirit for 10 Minutes. See Control lower spirits. Action.
  • Travel through the Mana (3+ Intellect points): The time flows very different in the Mana sphere, which allows you to travel very fast. Per 3 points of intellect you can move 10-times faster than normal:

    Intellect points - Travel at short distance movement per action
    0                            15 m
    3                            150 m
    6                            1.500 m
    9                            15.000 m
    12                          150.000 m
    15                          1.500.000 m
    18                          15.000.000 m
    21                          150.000.000 m
    24                          1.500.000.000 m
    27                          15.000.000.000 m
    30                          150.000.000.000 m

    Every cypher and artifact, which gives you a level of asset, can be used instead of Intellect points. Action.

Numenera, The Strange, the Cypher System, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2014 Monte Cook Games, LLC.

Montag, 24. August 2015

[Sonstiges] Da war heute was in meinem Postkasten...


Nur ein kleines Lebenszeichen von mir.
Aber jetzt bin ich erstmal damit beschäftigt ein kleines Buch hier durchzulesen...

Montag, 29. Juni 2015

[Inspiration] Spaß mit Zufallsgeneratoren: Weird Alien Creatures


Nichts Großartiges, sondern nur das Ergebnis einer kleinen Rumspielerei mit dem Alien Race Name Generator von The Seventh Sanctum.

D100 Creature
01 - Aerologers Of The Pit
02 - Anti-Entities
03 - Aqualadies Of The Vortex
04 - Armored Butterflies Of The Lich Space
05 - Asteroid Blasters
06 - Astral Hags
07 - Astrologers Of Algol
08 - Chameleon Leech
09 - Chimera Dopplegangers
10 - Cluster Lizards
11 - Comet Creators
12 - Corona Desecrators Of Jupiter
13 - Crimson Spirits
14 - Cronomantises Of The Mirror Universe
15 - Dead Succubi
16 - Diamond Dryads
17 - Dimensional Wyverns
18 - Disk Imps
19 - Djinn Dreamers
20 - Dream Scavengers
21 - Electroburners
22 - Energy Basilisks Of The Asteroid Belt
23 - Evokillers Of The Aerial Asteroid
24 - Foxscorpions
25 - Fungus Horrors
26 - Fluid Vampires
27 - Ghost Prophets
28 - Gloomtors
29 - Golem Riders
30 - Gorgon Foresters
31 - Grub Barbarians
32 - Hawksirens
33 - Hyperknights
34 - Lamia Bandits
35 - Lava Serpents
36 - Lion Bandits
37 - Lizardwhales
38 - Maelstrom Burners
39 - Magnetickin
40 - Magnocreepers
41 - Mantis Banshees
42 - Mass Creators Of Alpha Crucis
43 - Matrix Snakes
44 - Megadog
45 - Megaravens
46 - Megators
47 - Memory Spawn
48 - Metal Imps
49 - Microgorillas
50 - Mist Cobras
51 - Nanodroids
52 - Nebula Healers
53 - Necrosingers
54 - Necrotic Djinn
55 - Neobandits Of The Spirit Space
56 - Neural Goblins
57 - Node Drainers Of The Sun
58 - Nova Men
59 - Nuclear Bashers
60 - Nuclear Molders
61 - Orbit Gorgons Of The Undying Star
62 - Paradroids
63 - Phased Fighters
64 - Phoenix Summoners
65 - Platinummancers
66 - Power Goblins
67 - Psychogolems
68 - Pyrohounds
69 - Radiation Gladiators
70 - Rift Spirits
71 - Satyr Trappers
72 - Scarabs Astrologers
73 - Shroudmancers
74 - Solar Ravens
75 - Space Sphinxes
76 - Spark Seers
77 - Spatial Gladiators
78 - Spheremancers
79 - Spore Toads
80 - Star Breeders
81 - Subspace Chimeras
82 - Technology Berserkers
83 - Thermal Ophidians
84 - Thorn Casters
85 - Thunder Watchers
86 - Tomb Skunks
87 - Tree Rippers
88 - Trolls Changers
89 - Vampire Warriors
90 - Volcano Ghasts
91 - Wave Medusae
92 - Web Mantises Of The Crystal Sphere
93 - Weedvores
94 - Wood Controller
95 - Wormhole Spirits
96 - Xenodiviners
97 - Yellow Sharks
98 - Yetijackals
99 - Zombie Spectres Of Time
00 - Zone Gremlins
Könnte vielleicht für Retro-SF-Gamer oder Freunde von Carcosa, Planet Algol & Co. interessant sein. Viel Spaß damit!

Mittwoch, 17. Juni 2015

[Rollenspiel] Dungeon Crawl Classics #84: Peril on the Purple Planet & Space 1889 - The Movie



Ok, auf dieses PDF-Produkt für "Dungeon Crawl Classics" habe ich nun schon ein bisserl gewartet. Ja, ich stehe auf Rollenspiel-PDFs. Ich mag es meine Nachschlagewerke auf dem Rechner zu haben. Isso. Punkt. Zurück zum Thema:
A Level 4 Adventure and Campaign Setting
The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death.
Bereft of patron, friend or god, your survival depends on quick wits and a strong blade. Will you and your companions stand as conquerers atop this alien land? Or will you fall beneath the blast of an ink-black death rays, just another corpse left to litter the wastes of the Purple Planet?
This PDF is the complete Purple Planet boxed set, including the additional content made possible by the successful Kickstarter! This product includes:
The original 32-page adventure module, with the fold-out 3-panel gatefold map, and the amazing 4-panel color cover, originally printed as a foldaround cover (front cover, back cover, and flaps on either side). This download includes a paginated version of the cover, as well as a separate PDF file that has a high-resolution version of the art as one continuous image. The same format is used for the inside cover and gatefold map.
  • Lost Tombs of the Ancients (24 pages)
  • Purple Planet Companion (64 pages)
  • Escape From the Purple Planet (12 pages)
  • The Purple Planet Book of Handouts (12 pages)
  • Purple Planet Player's Guide (16 pages)
  • The Kith Critical Hit Chart (1 page)
  • The 3-panel judge's screen (6 pages)

Man bekommt das Paket bei DrivethruRPG für 26€. Nicht ganz billig, aber wenigstens fällt kein Zoll oder Versand an. Wer also wie ich auf Sci-Fantasy, Swashbuckling und seltsame, apokalyptische Welten steht, ist hier genau richtig.

Weitere Infos finde Ihr hier: Peril on the Purple Planet@Goodman Games

Apropos seltsame Welten:


Es sind 11.290 € von 17.000 € zusammen und 14 Tage ist noch Zeit. Da geht noch bestimmt etwas mehr. Weitere Infos auf Kickstarter.

Freitag, 5. Juni 2015

[Rollenspiel] Hyadian Schism: Chaos in Carcosa


Gerade auf "Songs that the Hyades shall sing" entdeckt und für interessant befunden:
A site for the "Hyadian Schism: Chaos in Carcosa" G+ gaming groups.
Various gaming information will be collected for use by players and to be of use to other Dungeon/Game Masters running their own Carcosa games.
Noch ist die Seite im Aufbau, weshalb es noch einige Lücken gibt, aber ich finde, dass das Ganze schon einmal einen ganz interessanten Eindruck macht. Zum einen gibt es einige Links zu anderen Seiten mit dem Thema "Carcosa", inspirativen Artblogs, Youtube-Tracks für die passende Stimmung sowie auch Hi-Res-Hexmaps einzelner Hexfelder aus der großen Karte:

Viel Spaß auf jeden Fall beim Rumstöbern auf Hyadian Schism: Chaos in Carcosa!


Donnerstag, 28. Mai 2015

[Rollenspiele] How to game master like a f**king boss & Silent Legions


Venger As'Nas Satanis, der Mann hinter den 3 großartigen Abenteuern "Liberation of the Demon Slayer", "The Islands of Purple-Haunted Putrescence" & "Revelry in Torth" hat mal wieder zu geschlagen - wenn auch auf eine andere Art und Weise:
"This is the accumulated wealth of my 30 years playing, designing, and (most importantly) Game Mastering paper & pencil roleplaying games. I wrote a book that I would want to read, something I could refer back to again and again. Not every suggestion or recommendation is worth its weight in gold, nor will they be to everyone's taste. However, I believe there's enough personal wisdom shared to change the way you run games forever... if you want to start Game Mastering like a fucking boss, that is.

Readers will get the most use out of this book if they're running or intend to run fantasy RPGs. Nevertheless, almost half this volume is genre-neutral and should be applicable to science fiction, horror, super heroes, etc. It's full of general advice on running games, specific elements that should be included, lots of tables for cultists, monsters, magic items, etc., and a brutal-sounding, sorcerous language you may borrow from whenever you need something suitably arcane or foreign.

To wrestle with the dragon and win... that is what I shall teach you! This book is a door to a parallel world of Game Mastery, a world where Venger Satanis whispers strange and frightening things into your ear... AND YOU HAVE NO CHOICE BUT TO LISTEN!!!"
 - Venger As'Nas Satanis @ RPGNow.com

Wer Interesse an 30 Jahren gesammelten Game Master Erfahrungen hat, kann es sich hier holen: RPGNow.com.
Wegen der FSK 18 Angabe muss man sich, wie bei allen Kort'thalis Publishing Produkten, anmelden, um einen Einblick haben zu können.



Und noch ein kleines Schmankerl...


"Silent Legions" ist ein komplettes Horror-Rollenspielsystem, welches von Kevin Crawford geschrieben wurde und im Grunde eine Weird-Fiction-Sandbox ist, die zwar ein lovecraftsches Feeling besitzt, dabei aber komplett ohne den bekannten Mythos auskommt. Anstelle von Cthulhu & Co. gibt es eine große Menge an Zufallstabellen, mit denen man Alienrassen, Kulte, Götter oder auch fremde Dimensionen ermitteln kann. Die macht die Sache, gerade auch für Weltenbastler, die auf der Suche nach einigen Ideen sind, interessant: 
"The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now.
Silent Legions is a game of modern-day Lovecraftian horror, one carefully designed to support sandbox adventures by hard-bitten investigators and fearless hunters of the dark. Its clean, lightweight old-school rules are compatible with the free Stars Without Number sci-fi game and give both GM and players a steady framework for plumbing the unspeakable secrets of the eldritch night. Now, after a successful Kickstarter with more than 1,100 backers, a Kickstarter completed a month early, this tome of dark secrets can be yours.
Silent Legions isn't just about traditional Yog-Sothothery. Silent Legions is a creation kit, a toolbox in the Sine Nomine style for creating your own Mythos, with all-new deities, alien entities, foul magics, accursed artifacts, unaussprechlichen kulten, and diabolical dream-worlds to bedevil your players. These tools are system-neutral, so even fans of other Lovecraftian gaming systems can scoop them up to add a splash of fresh horror to their more familiar tentacular abominations.
Not only that, but Silent Legions is built to help the GM create investigative adventures with minimal strain. Within these pages you'll find a modular set of templates and adventure guides that help you snap together an evening's intrepid investigation and fit it neatly into your campaign setting. Like the Mythos creation tools, these guides are system-neutral and can be exported for any occasion when you need something wicked to this way come.
So seize now upon this opportunity! Plunder this vault of forgotten lore. Grasp these dark tools of creation and wield their power to fashion your own nightmarish reality. Perhaps none dare name the things that await your animating will, but soon enough the world will know them well…."
"Silent Legions" ist auch auf RPGnow.com zu finden.

Nur als kleiner Kommentar am Rande: 
Eigentlich dachte ich ja, dass es sich hier um eine Sandbox ala Carcosa oder eher um eine Art Sandboxgenerator handelt, mit dem man seltsame Welten und deren Bewohner basteln kann, welche von dort gestrandeten Charakteren erkundet werden müssen. Zu einem gewissen Teil ist dies ja auch bestätigt worden, doch habe ich es mir eben nun etwas anders vorgestellt. Trotzdem ist "Silent Legions" ein hochinteressantes Produkt, auf das man besonders als Spielleiter von Weird-, Horror- und Sci-Fi-Settings mit Aliens, Kulten und Verschwörungen einen Blick werfen sollte.

Dienstag, 21. April 2015

[Rollenspiel] Grindhouse für lau


Nur ganz kurz: Das Referee-Handbuch der Grindhouse Edition von "Lamentation of the Flame Princess" von James Edward Raggi IV gibt es nun kostenlos auf RPG Now!
The new printing of the LotFP Referee book is taking way longer than expected (surprise), so with no in-print Referee book the geniuses over at LotFP thought that maybe some sort of Ref information should be available. So here, free of charge, is the Referee book that was included in the Grindhouse set. 
Keep in mind that LotFP is a living game and this PDF here is four years old. The next printing of the Ref book will be a complete rewrite and expansion (will be at least three times this size), new layout and graphic design, all new artwork, etc.
This PDF does include the beginning adventure A Stranger Storm, which will not be reprinted. - James Edward Raggi IV auf RPG Now!
Wer es also noch nicht hat und auch nicht auf die neue Ausgabe warten will, sollte nun einfach mal zuschlagen!